Sebastian Pineda

Embedded Software Engineer proficient in systems languages, such as C++, Rust, and C

Linkedin: Sebastian Pineda

August 2022 - May 2023

Major Qualifying Project:

Aerial Image Recognition Using Machine Learning


In conjunction with four other students, our faculty advisor, and our sponsoring organization (The U.S. Army Combat Capabilities Development Command (DEVCOM)), we improved upon a prior iteration of this project performed in the last academic year. In doing so, we made its existing parachute drop simulator more flexible by porting helper external tooling into its native C++, eliminating the need of hardcoding in geographical coordinates. We also made this simulation easy to use and dynamic for end-users by introducing resonsive user interface modules whereas prior use required direct changes to source code. Finally, we pioneered an initial implementation of a convolutional neural network implemented in tensorflow for geographic object recognition to be trained on inputs from the parachute simulator. These efforts are a part of a long term effort by DEVCOM to improve autonomous vehicle maneuvering completely independent of GPS systems

January 2024 - Present

"Profile"

A Development Tool to Streamline Code Cleanup

Example Photo of Program

   I created (and am still working on) this tool to help developers, such as myself, quickly profile their codebases for TODO, FIXME, and other temporary planner comments that could be easy to lose track of over time. This tool is written in C++ and is designed to prioritize speed first and foremost while allowing users to capture output to a log file. Currently, the tool supports scanning numerous types of source code files with different comment formats, with more planned on the way (// and # are the two main ones at the moment).

February 2024 - Present

Notelib

A Simple And Reponsive Text Editor

Example Photo of Program

   While also still being a work in progress, this project was created to practice my opinions and principles surrounding UX, namely that I believe the best UIs are the ones that are dead simple to use for anyone while still being fun and beneficial to use. Even though this prgram is no Neovim quite yet, this project has some optimizations to quickly load text on to the screen (at the moment, just some special chosen cache sizes). This project is written mainly in C++20, however I am looking into making improvements using C++'s expanding string_view library with C++23.

March 2021 - October 2021

Interqualifying Project (IQP)

Attitudes Towards Bitcoin in Iceland

  This project served as the social science capstone of my degree. The first half of this project lasted seven weeks and comprised of background research into the environmental effects of Bitcoin and other cryptocurrencies in Iceland. We analyzed perspectives from financial experts, environmental experts, and supposed opinions from the general public. The second half of this project, which also lasted seven weeks, comprised of my team and I conducting our own research to either corroborate or contradict our background findings. We found many interesting facets surrounding Bitcoin, most notably a disparity of knowledge about cryptocurrency from the general public.

October 2022

Multithreaded Concurrency Operating Systems Project

  In this project, my project teammate and I worked together to use multithreaded concurrency in C to simulate two real life problems. Firstly, we wanted to simulate an omnisports complex that could support multiple sports that had different conditions to start a game. Here, each player was represented with a thread. Secondly, we simulated an airport where planes would taxi to a runway then attempt to takeoff, waiting if a different plane was in the process of doing so. Again, each plane was represented with a thread. We used two different mthods of mutual exclusion. The sports park portion used conditional variables while the airport simulation used semaphores.